Character Creation | Alternate Options | Races | Classes | XP Chart | Feats
Under our house rules, alignment has been removed. Mortals are far too complex, and capable of so much variety, that an alignment system makes little sense in this world. The mortal races are unbound by alignment, and operate in world colored by shades of grey. Elementals, fey, outsiders, and undead remain bound by some effects of their supernatural nature, and comprise a new “supertype” called spirit. They all become creatures of the spirit subtype, and lose their respective alignment subtypes.
The spirit subtype is applied to all elementals, fey, outsiders, and undead. These creatures are all spirits in some way, and are bound by their supernatural natures. These creatures are innately resistant to the blows of mortals and their creations. If they possess alignment based damage reduction, it becomes DR/spirit. Any special material component of damage reduction remains unchanged.
For example a dretch’s DR becomes 5/cold iron or spirit, likewise a marilith’s DR becomes 10/cold iron and spirit.
Spirit damage represents damage that is purely spiritual in nature, come directly from the strength of mortal’s soul or will. It can be reproduced by certain spells and other effects that would previously have caused aligned damage. In the case of spells that formerly had an alignment descriptor, they instead gain the spirit descriptor. If spirit spell deals damage dice, that damage is halved for creatures without the spirit subtype. In the case of spells like blasphemy, these spells affect all creatures, regardless of type or subtype.
The effects of holy and unholy water have been altered.
Holy Water: Holy water has been infused with spiritual energy in such a way that it deals 1d4 points of spirit damage to elementals and fey, and 2d4 points of spirit damage to all outsiders and undead and 1 point of spirit damage to any elemental, fey, outsider, or undead in its splash radius. Holy water heals 1d2 points of damage for all other creatures.
Unholy Water: Unholy water has been infused with spiritual energy in such a way that it heals 1d4 points of damage for elementals and fey, and 2d4 points of damage for outsiders and undead. Unholy water deals 1d2 points of spirit damage to all other creatures.
Anarchic, Axiomatic, Holy, & Unholy Weapons
The anarchic, axiomatic, holy and unholy magic weapon special abilities have become a single special ability: spiritual.
Price +2 bonus
Aura moderate evocation, spirit; CL 7th; Weight —
A spiritual weapon channels the strength of the wielder’s soul. It makes the weapon spirit-aligned, and thus bypasses the corresponding damage reduction. It deals an extra 2d6 points of damage against creatures with the spirit subtype. In addition, it does not suffer the miss chance against incorporeal creatures. It bestows one permanent negative level to any creature attempting to wield it. The negative level remains as long as the weapon is in hand and disappears when the weapon is no longer wielded. This negative level cannot be overcome in any way (including restoration spells) while the weapon is wielded.
Craft Magic Arms and Armor, align weapon, and the creator suffers one temporary negative level upon completion (DC 12); Cost +2 bonus